Choice bits:
Goblin Corps - a deliciously sarcastic and violent take on the fantasy-genre - only we're following the bad guys for once, a variety of half-witted and malicious goblins, who are generally trying to murder each other as much as the foes that they meet. Not rocket science, but exceedingly well-executed, and just plain laugh-aloud funny.
Goblin Corps - by Ari Marmell |
Ravenmark - a beautifully presented and well-told tactical wargame for the iPad. In the best tradition of the venerable, but best Warhammer tactical game Dark Omen, cutscenes tell a story that makes us care about the characters. I long for some kind of a zone-of-control system to allow me to control the battlefield more, but hey, well, it's the first game by a young studio (Witching Hour), and they seem to be thinking hard about the design challenges on a platform (the iPad), where I think that the gaming scene is still trying to find out exactly what it's going to be. I (and I'm not alone), think that the platform is excellent for brainy turn-based games (but then I would say that wouldn't I...)
Windswept at the Vesterhav -
Asbjørn, speed-junkie at 3 ½ -
And yes! You will note that I've had time for both gaming and reading. The incredibility...